Why Making ‘Dishonored 2’ Was So Hard

The original Dishonored was a beautifully balanced blend of story, stealth-action play and pure mechanics that found its way to the top of almost every Game of the Year list in 2012. Not an easy act to follow, as Arkane’s co-creative director, Harvey Smith admits during a break between press demos at this year’s QuakeCon.

&q…

This article originally appeared on www.rollingstone.com: Why Making ‘Dishonored 2’ Was So Hard

The original Dishonored was a beautifully balanced blend of story, stealth-action play and pure mechanics that found its way to the top of almost every Game of the Year list in 2012. Not an easy act to follow, as Arkane's co-creative director, Harvey Smith admits during a break between press demos at this year's QuakeCon.

&q...

This article originally appeared on www.rollingstone.com: Why Making 'Dishonored 2' Was So Hard